

The cherry bounces five times, the strawberry bounces once slow then hops four other times, the orange travels sluggishly, the apple and melon move similar to the strawberry but faster and higher (melon having more of the quality), the Galaxian performs eight rapid shuttle-loops, the bell moves upwards for a short while before moving downwards, and the key spins rapidly despite moving in a slow path. It also changes each fruit's general behavior, making them weaker, but harder to avoid. Lazy Fruit: The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while.The cherries and strawberries get an extra bounce while send opponents towards Pac-Man when hit, the orange and apples travels quickly (with the apples getting faster), the melons traveling in arc-shapes and later backwards after a bounce, the Galaxian travels longer at a straight line then make a thirty degree turn in the opposite direction, the bell cannot cause paralysis but curves upwards, and the key disappears immediately after its thrown without much knockback.

With the exception of the Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent. Also takes slightly longer to cycle past the orange. Freaky Fruit: Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage.The sound and paralyzing effects of the bells come from Mappy while the movement of the Galaxian is based on Galaxian. Even the orange that makes the appearance of other fruits taking longer to appear is based on those fruits appearing in every other level. The fruits are based on and ordered to how they appear in the original arcade Pac-Man game. The pattern can be stopped by shielding, jumping, or dodging and customizations of this special will change its pattern. Cherries bounce in two arcs, Strawberries bounce at a farther distance three times, Oranges knockback characters horizontally, Apples knockback characters vertically while they bounce, Melons knockback characters diagonally, Galaxians does a shuttleloop before flying off diagonally, Bells cause paralysis in contact and bounce three times, and Keys are thrown quickly while dealing the most damage percentage. In order the items go Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key before throwing it. Neutral - Bonus Fruit: Pac-Man starts going through a selection an item summoned from his hand.

There are also many references to other Namco with his Grab referencing the Boss Galaga tractor beam from Galaxian and his up taunt, Namco Roulette, featuring different sprites from a plethora of games. While Pac-Man keeps his wedge form look with attacks that utilizes punches and kicks, he has attacks that reference his appearance in the original Pac-Man arcade games, such as his dash attack turning him into his ball form and smash attacks that summon the ghosts in arcade form. His default appearance is based on his design from Japanese arcade cabinets, in the Japanese version of Pac-Land, and in the Pac-Man World games.

Pac-Man is the second third-party newcomer to appear in Super Smash Bros. Specifically they feature from the Pac-Man series: for Nintendo 3DS and for Wii U īeing alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes.
